About Spaceblox

Spaceblox is a calm color-logic puzzle for Android and the web. It is made by Giga "gix0n" Sichinava, who designed, programmed and tested it and built this site with Godot / GDScript (Play developer name: gix0n). Game overview is on the home page; rules are in the Guide; design notes are in the devlog.

How Spaceblox is made

Features land in small, tested steps. Automated logic tests check puzzle validation and every campaign level before it ships. The Android app and the browser build come from the same Godot project: the browser keeps progress in local storage; Android can sync through Google Play Games from 1.1.0.

Why there is no fail timer, how hints work and why colorblind mode exists are in Designing a calm puzzle game; the tile rules are walked through in How Spaceblox's color rules work. Game text is in seven languages — corrections welcome on Contact.

Privacy

Progress stays on your device; no account needed. On this site, Google's consent tool asks before analytics and ads cookies where required. Full detail: Privacy policy.

How Spaceblox is funded

Spaceblox is free, supported by AdMob (app) and AdSense (this site), and by ratings and shares. Full-screen ads only appear between levels after several wins; ad-for-hint is always optional.

Get in touch

Bugs, ideas, translations and press: Contact.