
A calm color-logic puzzle set in soft pixel space
Fill the grid with yellow, blue and green tiles without breaking a color rule. No luck, no timer — just clear logic. Free in your browser and on Android.
The game
What is Spaceblox?
A logic puzzle about colors, among drifting pixel stars.
Each level is a grid with a few tiles already placed. Fill every empty cell so every color rule holds — no luck, no reflexes, just reasoning. Boards grow from small yellow-and-blue puzzles into ones with green tiles, purple shifters, locks and "=" / "×" links. A short tutorial teaches each idea before it appears, and a red highlight shows when a placement breaks a rule.
Built for five spare minutes or a quiet evening. How the calm pace was designed is in Designing a calm puzzle game.
Learn the rules in the Guide →

What's in the game
Features
Play and progress
- Guided tutorial and easy / medium / hard campaign
- In-game rule guide, hints, undo / redo and hold-to-clear
- Three optional star goals; mid-level progress saves
Achievements and settings
- Achievements (bronze / silver / gold, plus hidden)*
- Dynamic or static sky; separate music and SFX
- Android: optional Play Games cloud save & sync*
Accessibility and languages
- Colorblind mode*
- Screen-reader labels for menus and play*
- Seven languages (EN, ES, DE, FR, PL, KA, UK)
Platforms
- Android: Google Play (free, ads)
- Web: play in browser; progress stays on that device
- Built with Godot; cloud save is Android-only
* Now on Android in version 1.1.0 (see the release notes below). Also in the browser where those features already shipped.
Latest updates
From the devlog

How Spaceblox's color rules work
A plain-language walkthrough of the Rule of Two, Equal Balance, green tiles and purple shifters.

Designing a calm puzzle game
Why Spaceblox has no game-over timer, how hints work, and what the three stars are for.
Release notes
- Spaceblox 1.1.0 on Google Play
What's new in 1.1.0:
- Achievements
- Cloud saves
- Colorblind mode
- TalkBack support
- Spaceblox released on Google PlayFirst release: a color-logic campaign with easy, medium and hard levels.
